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1. So that's a hard no on Min dropships right? - in Feedback/Requests [original thread]
At this point, it is as hard a no as on any dropship, or any other vehicles. Heck, but the time they get around to vehicles, the dropships could be obsolete and they could be split up between transport craft and offensive craft.
- by One Eyed King - at 2017.02.28 00:34:00
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2. Feedback: Player Interaction in the new game - in Feedback/Requests [original thread]
Darth-Carbonite GIO wrote: Many of us enjoyed the high level of player interactivity Dust offered. I'm looking for your ideas on expanding what the game did well, and adding things that it should have had. Examples: Voice Comms - Like...
- by One Eyed King - at 2016.03.04 19:39:00
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3. People still hide in the redline - in Feedback/Requests [original thread]
Maybe they can't read. Or are trying to get their KDR above 1.
- by One Eyed King - at 2016.02.06 06:50:00
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4. This Forum Doesn't - in Feedback/Requests [original thread]
Atiim wrote: One Eyed King wrote: [...] Not really, if you compare the amount of good ideas proposed on this forum to the amount actually implemented you'll see that most of the actual feedback went to waste, and the problems never solved....
- by One Eyed King - at 2016.02.04 01:25:00
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5. This Forum Doesn't - in Feedback/Requests [original thread]
Sure it did. We brought all kinds of ideas to the Devs so that they could improve the game on a platform many of us who helped them will not be able to follow. All while cutting off our access on the one platform we could all still play on, whil...
- by One Eyed King - at 2016.02.04 00:31:00
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6. nova knifes should hurt vehicles as much as they do - in Feedback/Requests [original thread]
True Adamance wrote: Varoth Drac wrote: For flavour and fun. Depends. To you it might be. To me it's nothing more than an immersion breaking mechanic that doesn't make sense. You don't design an MBT to be damaged by small arms fire let a...
- by One Eyed King - at 2016.02.02 22:20:00
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7. nova knifes should hurt vehicles as much as they do - in Feedback/Requests [original thread]
Justice Darling wrote: Atiim wrote: True Adamance wrote: That's debatable really considering how the Plasma Cannon Operates. Perhaps, but if CCP stated it themselves we have no choice but to accept it as "cannon", and therefore correc...
- by One Eyed King - at 2016.01.27 23:54:00
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8. nova knifes should hurt vehicles as much as they do - in Feedback/Requests [original thread]
I am not a pilot or driver... That being said, I am pretty sure I could get outside of 3m of a knifer if they were attacking me. And if not probably deserved to die. Just be lucky they weren't one of the knifers skilled at taking out drivers on ...
- by One Eyed King - at 2016.01.24 03:14:00
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9. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
Adipem Nothi wrote: Thaddeus Reynolds wrote: Modules Disparity is larger, which is amplified by the low fitting statistics on lower tier suits (although adding in all the slots was a major step in the right direction ) ^ Although I do ...
- by One Eyed King - at 2016.01.07 03:46:00
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10. Suggestion: Shield Tanks and Barrel Depression - in Feedback/Requests [original thread]
What is barrel depression? Is that when they get sad and stay in bed eating chocolate all day.
- by One Eyed King - at 2015.12.30 07:14:00
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11. Making Swarm Launchers slow down hit targets - in Feedback/Requests [original thread]
So let me get this straight: Problem - Tanks get away too quickly Solution - Make Swarms affect their speed Why not just simply request that tanks have more sensible speed and inertia? This has always been a major problem with the whole tanking...
- by One Eyed King - at 2015.12.11 23:24:00
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12. Killing bunny hopping without removing high jumps - in Feedback/Requests [original thread]
This should be considered regardless of whether or not Myos are considered game breaking. I like using one for mobility on my scout, and wouldn't mind having a suit with 3, however, I lose HP every time I jump with 3. And just because I like bein...
- by One Eyed King - at 2015.12.11 22:38:00
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13. Penalties for campers or poor teammates (Help balance Dust) - in Feedback/Requests [original thread]
To suggest that Dust's #1 problem is certain players not contributing is a vast oversimplification, with a correspondingly oversimplified suggested solution. You want people to contribute? REWARD the people that do so, especially in situations in...
- by One Eyed King - at 2015.12.04 01:35:00
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14. Increase PUB variety - in Feedback/Requests [original thread]
Atiim wrote: I guess making the other gamemodes equally appealing is out of the question. We already in PC 2.0, and that didn't precisely work out. Too laggy I guess. Really, until they can fix up the technical issues, which is incredibly d...
- by One Eyed King - at 2015.11.24 21:58:00
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15. New Player Experience. Removal of passive skills - in Feedback/Requests [original thread]
EVE has PvE, as well as High, Low, and Null sec. That gives new players the ability to play without being subject to the skill differences if they so choose. Dust has none of that. Even Academy noobs can't avoid dbags who create new accounts jus...
- by One Eyed King - at 2015.11.20 18:46:00
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16. Limit/Remove higher tiered gear from Pubs. - in Feedback/Requests [original thread]
TheEnd762 wrote: TheD1CK wrote: why not make the change?? Because not all gear within a given tier is considered equal. Some gear has to be taken all the way up to proto just to be viable against other standard/advanced stuff. What bett...
- by One Eyed King - at 2015.11.16 22:44:00
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17. Improving RE AV capability - in Feedback/Requests [original thread]
XT11 TU53 wrote: Packed REs can be thrown 10 to 20 meters. If you go up against a tank with just REs you're doomed to die. Plus, you would need to place about 6 on the tank and detonate them before it started moving, REs slide off tanks. From...
- by One Eyed King - at 2015.11.10 22:10:00
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18. Improving RE AV capability - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: One Eyed King wrote: Jackkkkkkkkkkkkkkky jack wrote: theres a thing called proximity re.... re is designed for killing ppl not tank..... But no one uses proxies because they warn tanks beforeha...
- by One Eyed King - at 2015.11.10 22:07:00
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19. Improving RE AV capability - in Feedback/Requests [original thread]
Jackkkkkkkkkkkkkkky jack wrote: theres a thing called proximity re.... re is designed for killing ppl not tank..... But no one uses proxies because they warn tanks beforehand, and because of BW.
- by One Eyed King - at 2015.11.10 04:53:00
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20. So, people leaving games early... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: A system based solely on rewards breeds entitlement. A system based solely on punishments breeds resentment. A system with both breeds motivation. Why don't we use the carrot AND the stick? Why not reward staying and p...
- by One Eyed King - at 2015.10.14 23:24:00
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